OnDestroy() Function in Unity
Notes:
OnDestroy() Function in Unity:
9. objects are destroyed
OnDestroy method:
- is called when object is about to destroy
- is called when current scene ends or unloaded
- is called after game application quits
- is called when user stops play mode in the Unity Editor.
- is best for coding when object is about to destroy
Ex: instantiating a blast effect when grenade is about to destroy
Example code:
void OnDestroy()
{
Debug.Log ("OnDestroy");
}