Time.timeSinceLevelLoad in Unity

Notes:

Time.timeSinceLevelLoad in Unity:
- returns the time passed in seconds; since the level has been loaded

Note: is affected by Time.timeScale;
i.e. if game is paused then Time.timeSinceLevelLoad will also be paused and scales or descales according to Time.timeScale value

Example Code:

void Start()
{
Debug.Log((int)Time.timeSinceLevelLoad);
}

void Update ()
{
Debug.Log((int)Time.timeSinceLevelLoad);
}