Unity Camera Target Texture Property

Notes:

Unity Camera Target Texture Property:

Target Texture:
Indicates reference to a Render Texture asset
- Render Texture is a special asset used to store the camera's output information
- I.e. Instead of rendering on screen; we can render the output of a camera on game object

Creating Mirror:
1. Create a camera, set position & rotation according to the requirement
2. Create a new Render Texture, Assets - Create - Render Texture
3. Set the Target Texture of new camera to new Render Texture
4. Create a new material, set its Albedo property to new Render Texture
5. Create a new plane, and apply the new material to it

Note: On setting Render Texture, the camera loses its capacity to render on screen. Instead it stores output information in a given Render Texture.