Unity Camera Projection, FOV, Size, Clipping Planes

Notes:

Unity Camera Projection, FOV, Size, Clipping Planes Properties:

Projection:
Indicates whether camera should render the scene in perspective or orthographic view
- Perspective (3D):
Camera renders the scene with sense of depth
- Orthographic (2D):
Camera renders the scene with no sense of depth

Field of view: (when Perspective is selected)
Indicates the Camera’s view angle in degrees

Note: is used to create Binocular effect, wide or low angle effect, speed or slow effect etc.

Size: (when Orthographic is selected)
Indicates half of the Camera height

Clipping Planes: volume of view frustum
Indicate distances from the camera where rendering is clipped
If a game object is inside the field of view and near & far clips is rendered otherwise clipped.
- Near: indicates near clipping plane distance
- Far: indicates far clipping plane distance