Unity Particle System Emission Module
Notes:
Unity Particle System Emission Module :
It controls the rate at which particles are emitted and burst events are triggered
Rate over Time:
- Indicates how many particles should be emitted per second
Rate over Distance: (Works only in world simulation space)
- Indicates how many particles should be emitted per unit distance moved
Bursts: A burst is an event which emits n number of particles at once
- Time:
-- Indicates after how many seconds it should trigger the burst event
- Min and Max:
-- Indicates minimum and maximum particles that may be emitted at once
Cycles:
- Indicates how many times it should trigger the burst event
Interval:
- Indicates how often it should trigger the burst event
Ex 1:
Duration: 5 (Within 5 seconds)
Bursts:
Time: 3 (the particle system should trigger burst event after 3 seconds)
Min: 50, Max: 100 (Each burst event must emit 50 to 100 particles at once)
Cycles: 2 (the particle system should trigger burst event 2 times)
Interval: 1 (the particle system should trigger burst event after every 1 second)
Ex 2:
Duration: 5 (Within 5 seconds)
Bursts:
Time: 3 (the particle system should trigger burst event after 3 seconds)
Min: 50, Max: 100 (Each burst event must emit 50 to 100 particles at once)
Cycles: 4 (the particle system should trigger burst event 4 times)
Interval: 0.5 (the particle system should trigger burst event after every 0.5 second)
Ex 3:
Duration: 5 (Within 5 seconds)
Bursts:
Time: 3 (the particle system should trigger burst event after 3 seconds)
Min: 50, Max: 100 (Each burst event must emit 50 to 100 particles at once)
Cycles: 1 (the particle system should trigger burst event 1 time)
Interval: 1 (the particle system should trigger burst event after every 1 second)
Note: Interval does not matter here